This is yet another trick to achieve reflection-like functionality before Reflection TS, this time needing only C++11. It’s based on using CRTP to fill the object with carefully chosen garbage before initialisation.
How to write a template function that takes a class and executes type-dependent code on all its member variables, without requiring the class to specifically support it?
I’ve recently gained interest in OpenCV. The problem with this is, that in most modern tutorials and walkthroughs it seems…
Since I bought Oculus Quest, I felt that it lacked a proper Doom-like action shooter. I created a scene in the editor based on what I envisioned, but it was absolutely impossible to run on Oculus Quest. This article describes various tricks I have used to bring it to Quest without too much sacrifice.
As somebody who’s always had Ubuntu in his daily life for the past 13 years, I sometimes find it hard…
Vector can find elements in linear time, hashtable in constant time. That’s a pretty elementary part of computer science. However, better complexity does not always mean it’s faster.
So I was told that Oculus SDK is Windows only and Linux gets no love. Bullshit.
How about defining the variable, initialising it and writing code for serialisation and deserialisation on a single line of code?
It’s somewhat annoying that a factory needs to depend on all classes that inherit from the common interface. This issue can be avoided using a self-registering factory.
C++ has a bad reputation for long times needed for development. However, as this task has shown, it does not deserve this reputation.