Ever been criticised for using totally working C code in a C++ codebase just because it wasn’t proper C++? Here’s why you shouldn’t have done it.
If you follow these steps, you might learn to write things normally impossible to do in compile time, such as self-registering factory.
C++20 allows writing functions that suspend and can continue at the next line. This has an amazing application at avoiding writing annoying and error-prone state machines. This article showcases how coroutines can clean up a function that would usually need an ugly state machine.
TL;DR On modern 64-bit PC architectures, C++ exceptions only add unreachable code with destructor calls into functions and their effect on performance is below 1%, but such low values are difficult to measure. Handling rare errors with return values requires additional branching that slows down the program in realistic scenarios by about 5% and are also less convenient. If an exception is actually thrown, stack unwinding costs about 2 µs per stack frame.
Prologue and motivation A part of my PhD. research deals with computer science as a source of innovative ways to…
This is yet another trick to achieve reflection-like functionality before Reflection TS, this time needing only C++11. It’s based on using CRTP to fill the object with carefully chosen garbage before initialisation.
How to write a template function that takes a class and executes type-dependent code on all its member variables, without requiring the class to specifically support it?
I’ve recently gained interest in OpenCV. The problem with this is, that in most modern tutorials and walkthroughs it seems…
Since I bought Oculus Quest, I felt that it lacked a proper Doom-like action shooter. I created a scene in the editor based on what I envisioned, but it was absolutely impossible to run on Oculus Quest. This article describes various tricks I have used to bring it to Quest without too much sacrifice.
Vector can find elements in linear time, hashtable in constant time. That’s a pretty elementary part of computer science. However, better complexity does not always mean it’s faster.